Pablo AnDrEs Curello

Beauchef 1335

C1424 BEA – Buenos Aires, Argentina

Home phone 54-11-4921-9007

e-mail: pcurello@hotmail.com

home page: http://pablocurello.tripod.com

personal data

 

 

 

 

n     Birth day: 25-02-1981

n     Nationality: Argentine (Spanish first language)

n     Fluent on English, both written and spoken.

education

 

 

 

 

 

1999 - 2001       Bs.As Technological Institute (ITBA). (Faculty of Engineering)
Software Engineering.  
Now in fourth year. Graduation is December 2003.
Average Grade 8.6

1993 - 1998       Advanced Course on Computer programming at High School (C++, PASCAL)

1997                 Argentinian Technological Institute.
Computer repairer technical course

LANGUAGE STUDIES

 

 

 

 

 

1999                 Cambridge University (UK), English First Certificate.

1998                 High School ,   Detroit Michigan  USA  ( 2 months ).

EXPERIENCE

 

 

 

 

 

2002                 3D Physics Engine (Paper, Design and Implementation).
OpenGL Renderer. Rigid Body simulation with Euler/RungeKutta integrator. Collision Detection and Response using bounding spheres and meshes.

2002                 Multiplayer Java Game (Design and Implementation).
Client/Server arquitecture with Client side prediction.
Includes a map creator. Uses bitmaps (level), bounding spheres(players) and rays(bullets) for collision detection.

2001                 Database development for Procter&Gamble using an Oracle Database.

2001                 Ray Tracing Engine (Paper, Design and Implementation).
Programmed in C. The rendering is done completely in software. Implements transparency, texture mapping, script parsing and a demo program that uses the API.

2001                 Lisp interpreter written in C and another Lisp interpreter written in LISP (Design and Implementation).

Skills

 

Programming Languages.
C, C++, Smalltalk, Lisp, Microsoft/Borland Assembler and Java (Sybase development Tool, AWT , Swing, Threads, Applets, JSP, Servlets, JDBC, Java Beans, RMI, CORBA).

Databases. SQL, Stored Procedures, Triggers, Normalization. Database administration for Informix and Oracle Databases.

.Computer Graphics.
Mathematical representation of 3D Objects, space subdivision techniques, the rendering pipeline, shading, lighting and mapping techniques, Ray Tracing.
OpenGL API.
Familiar with model design and animation using 3DStudio MAX.

Computer Animation and Simulation.
Rigid body animation and dynamics, collision detection, particle systems, spring systems.

Very strong on math and physics. Our first two and a half years (out of five) in college are heavy on these sciences.

 Excellent Object Oriented Designing and Programming skills.

Windows MFC Programming using Microsoft Visual Studio (C++)

ENGINEERING AWARDS

 

“S-Ray: A Ray Tracing implementation”, (First prize worth $4500).
Research and Development Contest.
Buenos.Aires Technological Institute. March 2001.

 

Some projects are available for download at my home page http://pablocurello.tripod.com.

Please contact me for further information (like some of my projects source code).